House Rules
Welcome to the Hex crawl!
You’ll explore unknown territory, discover ruins, map the frontier, and manage your supplies.
How it works:
• You decide where to go. Check the rumor board, review your map, and pick a destination.
• The wilderness is not balanced. Some areas are deadly. Watch for warning signs.
• Resources matter. Track rations, torches, and gear. Running out is dangerous.
• Not every fight is winnable. Retreating is smart play, not failure.
• The world changes between sessions based on what you do (and don’t do).
Player roles (rotate each session if playing in-person or by video):
• Mapper: Draw the party’s map as you explore.
• Caller: Declare the party’s direction each watch.
• Quartermaster: Track rations, torches, and gear.
• Chronicler: Write a short expedition report after each session and maintain the rumor log.
To start: Make a character using OSE. Check the rumor board. Pick a direction. Head out.
We'll be using Necrotic Gnome's Old School Essentials TTRPG, the Revised Gold version.
Each time you level up, you reroll all your Hit dice; if they total greater than your current max Hit points, the sum of the Hit dice rolls becomes your new max HP; otherwise, gain +1 HP. Constitution bonuses apply per each of the first 9 hit dice.
Each time you level up, you also roll once for each ability score. If you roll higher than the current score, that ability score's new value is equal to the rolled result.
No level limits. Beyond level 9, non-Fighter types gain +1 hit point per level, while fighter-types gain +2 HP per level.
When you suggest something in the fiction of your in-character posts, if I adopt it as world canon (by incorporating it into the campaign blog), you get XP for that. These one-off XP awards do not get to apply a percentage for bonus XP.
Human characters gain +5% XP automatically, as opposed to +0% bonus for demi-human characters. If your class's prime requisite(s) is exceptional (see the OSE rules), that's a further bonus.
I like the nice formatting that Rpol can achieve for character sheets, but I don't love editing them. If anyone shares my struggle, we might be able to talk Balthazar into codifying character sheets for some XP thanks.