Jelb Garrick, Illusionist

Rolled Ability Scores
Str 7
Dex 11
Con 10
Int 6
Wis 14
Cha 11
Class
Illusionist
Adjust Ability Scores
Swap Int and Wis
-2 Dex +1 Int
-2 Cha +1 Int
Ability Score Modifiers
| Strength | 7 | Melee : -1 | Open Doors : 1 in 6 | |
| Dexterity | 9 | Armor Class : -- | Missile : -- | Initiative : -- |
| Constitution | 10 | Hit Points : None | ||
| Intelligence | 16 | Language : Native+2 | Literacy : Literate | XP Bonus: 10% |
| Wisdom | 6 | Magic Saves : -1 | ||
| Charisma | 9 | NPC Reaction : -- | Max Retainers: 4 | Retainer Loyalty: 7 |
THACO: 19 [0]
Saves
| Death/Poison | 13 |
| Wands | 14 |
| Paralysis/Petrify | 13 |
| Breath Attacks | 16 |
| Spells/Rods/Staves | 15 |
Note on saves: -1 vs Magic
HP: 4
Alignment: Chaotic or Neutral
Languages:
-Common Tongue
-Chaotic or Neutral
-?
Equipment:
Starting Wealth: 15x10 = 150 gp
Give away: 54 gp remaining
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Dagger x2 ( 6gp) [weight = 20 coins] 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
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Backpack ( 5gp)
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Lantern (10gp)
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Oil (5 flasks) (10gp)
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Pole (10') ( 1gp)
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Quartz Crystal (10gp)
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Rations ( 5gp) (standard, 7 days)
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Rope 50' ( 1gp)
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Tinder box ( 3gp)
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Torches x6 ( 1gp)
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Waterskin x2 ( 2gp)
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Spellbook (----)
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GP in pocket: (10gp)
Animals
Hunting Dog x2: Melbor and Kaybar (34gp)
AC 7 [12], HD 1+2 (6hp), Att 1 × bite (1d6), THAC0 18 [+1],
MV 180’ (60’), SV D12 W13 P14 B15 S16 (1), ML 10, AL Neutral,
Tracking: By scent. Once started, very difficult to put off the trail.
Command: Trained to attack on owner’s command.
Spellbook:
Level 1 Spells: Auditory Illusion, Colour Spray, Phantasmal Force*, Read Magic
- = Prepared
AC:
Level: 1
XP: 0
Name: Jelb Garrick
Jelb's parents have passed away and sister Kerina married and moved out, so there are a few spare beds in Jelb's home in Kirkilston. He still has a younger brother at home, Funn.