Kelda Rue
Grand Magus of Arcantryl at the Temple of the Seven Stars in Eastdale. The temple is the largest Arcantryl church outside Threshold, with a library that attracts scholars and mages. Kelda oversees low-level priest/mage-priests and stands as a softer counterweight to St. Ygg's harsher religious order.
Class & Level: Magic-User 9
Alignment: Lawful Neutral
Race: Human
Experience Points: 25,000+ (approx. level 9)
Hit Points: 31 (rolled 4d4 + 9 for Constitution bonus)
Armor Class: 7 (robe + minor protective wards)
THAC0: 18
Movement: 120’ / 24’
Saves:
- vs. Death/Poison: 9
- vs. Magic Wands: 11
- vs. Paralysis/Polymorph: 12
- vs. Breath Weapons: 14
- vs. Spells: 13
Abilities:
- Strength: 10
- Dexterity: 12
- Constitution: 13
- Intelligence: 18 (+1d4 extra spells)
- Wisdom: 16
- Charisma: 15
Special Abilities / Features:
- Arcane Spellcasting: Knows all 1st–5th level Magic-User spells available at level 9.
- Temple Authority: Commands respect within the Temple of Arcantryl; may call upon acolytes, magical wards, and temple resources.
- Ritual Expertise: Can perform complex magical rituals, including divination and planar wards.
- Artifact Knowledge: Highly familiar with Arcantryl relics and enchanted objects.
Equipment / Magical Items:
- Staff of Arcantryl (focus for spellcasting; grants +1 to casting and as a quarterstaff)
- Robe of Protection +1 (AC bonus and resistance to minor magical effects)
- Ring of Sustenance (does not require food or water)
- Spellbook with 1st–5th level spells fully recorded (protected by magical wards)
- Component pouch, ceremonial dagger, ink, and parchment
- 120 gp (temple stipend)
Spells Prepared (example 9th-level MU):
- 1st Level: Magic Missile, Shield, Read Magic, Detect Magic, Sleep
- 2nd Level: Invisibility, Knock, Mirror Image, Web
- 3rd Level: Fireball, Dispel Magic, Haste, Lightning Bolt
- 4th Level: Confusion, Greater Invisibility, Stoneskin, Polymorph Other
- 5th Level: Teleport, Wall of Force, Dominate Person, Cone of Cold
Personality:
- Stern but fair, Kelda Rue emphasizes logic, discipline, and study. She values knowledge and order above all, but is deeply committed to the protection of Arcantryl’s secrets.
- She rarely shows impatience, but those who defy temple law or misuse magic risk swift reprimand.
- Known for mentoring promising apprentices and occasionally sending them on dangerous quests to test skill and loyalty.
Background / Roleplaying Notes:
- Grand Magus of the Temple of Arcantryl in Eastdale, responsible for magical research, temple defenses, and the education of acolytes.
- Acts as a political and arcane advisor to Eastdale’s leadership.
- Can provide quests or magical guidance to adventurers, but tests character and moral alignment before granting aid.